Brickman1444's Proposed Dueling System

This is an idea I've been thinking through and it may just work as a system to use for characters who want to duel for fun or points. It involves skill, luck and roleplay in what I think is the right ratio.

Procedure
A character must first request a duel with another character and that character must accept. A referee is assigned and together the duelers decide on whether the duel will be Practice, Relaxed, Aggressive. In Practice duels, duelers cannot receive wounds, and no points can be gained or lost. In Relaxed duels, duelers can receive wounds and get 2 points each for participating. In Aggressive duels, duelers can receive wounds and they winner gets 5 points. The loser loses 2 points.

The duelers can start their duel as soon as they receive the pm from the referee. The pm includes 9 (one for each round) randomly generated numbers between 1 and 9. The duelers, before the end of the fight pm the referee back with 9 corresponding h's or l's. A h shows that they think their number for that round is higher than their opponents. An l shows that they think their number for that round is lower than their opponents. The referee gives 2 duel points to each correct prediction of higher or lower. The referee then adds 3 duels points for each rank of the character (beginner being rank 1 and elite master being 9). The dueler with the most duel points wins. Both competitors receive a pm with the results. A tie is broken with more pairs of numbers being sent to each dueler until one dueler comes out ahead.

Meanwhile, the duelers roleplay out the fight. They follows the basic Combat System rules. In Relaxed or Aggressive duels, the duelers will most likely get hurt. After they receive the winning results, they finish up the duel and the winner is made evident to all.

After the winner wins, the referee ties up any loose ends and posts who gained or lost points and who received what kinds of wounds.