Djinn

Djinni are powerful spirits of smokeless fire and air, able to sustain high-powered magical attacks for a short period. Djinn are sneaky and sly but also very creative, and able to complete nearly any task set to them. They are given free will but may or may not always have a physical body. With enough time and strength, all djinn have the ability to bring their masters' Astral Form through another spirits' Astral Cord, allowing them to trace a djinn back to its master. They live in isolation away from humans on earth and on the spiritual plane but can be summoned or trapped with a sufficient magical power.

Djinn are much more powerful than a normal human. Once they were worshiped as gods or demigods, a role some wistfully remember to this day. Most Djinn are very selective about which humans know their true name, for they can be bound to service through an object made by a human. Only a trusted person, an enemy, or one who may die shortly, would know of the true name of a Djinn.

All djinn consist of a substance called essence, a flowing shapeless matter, described as a smokey liquid. It is what's responsible for their personality, power, and abilities. While on earth, they have to create a physical body for themselves, which may be of any form they please. Maintaining this form pains them, and their essences weaken if summoned for a prolonged period. Their essences are also extremely vulnerable to silver and iron. These metals are often used to subdue spirits. They are also vulnerable against rowan powder, rosemary, garlic, and a few other substances.

Although djinni are sometimes called by the name of demon, they are of an entirely different species with the same basic concept of free will but no defined body.

Tribes
Djinn are divided up by tribal lineage. The lineage of a djinn is memorized at an early age and available to be recited at any time.


 * Ifrits : Fire spirits of great ability. Due to being spirits of fire, they are near-powerless in water. Afrits are usually seen doing guard duty for prominent figures.
 * Ghuls : Fond of human flesh, these djinn are believed to be sired by Iblis. They are desert-dwelling, shapeshifting djinn that can assume the guise of an animal, especially a hyena. They lure unwary travelers into the desert wastes to slay and devour them. The creature also preys on young children, robs graves, and eats the dead.
 * Horlas : Powerful djinn that cause illness and despair in humans and sap other spirits' essence. Horlas have appear as thin, smokey apparitions with a human shape. They are described as having glowing eyes. They are very useful when wielding silver weapons and are used to combat other djinn. Horlas can use advanced persuasion to subjugate and overwhelm mankind.
 * Marids : Water Spirits, and the most powerful of the regularly summoned entities. Marids are often described as the most powerful type of djinn, having especially great powers. They are the most arrogant and proud as well. They have the ability to grant wishes to mortals, but that usually requires battle, and according to some sources imprisonment, rituals, or just a great deal of flattery.
 * Succubi : Seductive djinn, often unstable, and prone to trying, very hard, to get their masters to step out of their pentacles. A succubus is the only djinn that can reproduce with a human. Children so begotten are deformed or more susceptible to supernatural influences.
 * Utukku : Particularly unintelligent djinn that generally take the form of animal-headed warriors. Many of their people fought in the Battle Of Al-Arish. The 5 steps to slaying an Utukku are (1. Pick up a rock 2. Throw it behind the desired Utukku so it makes a distracting sound 3. Watch the Utukku swivel around 4. Run it through the back with gusto 5. Gloat to taste.) One of the best known of the evil Utukku is Alû.