How do I start Playing Adventure RPG?

What is ARPG?
First, let's go into a little bit of what Adventure RPG is and what it is not. It is what we like to call a freeform text and image based rpg (RolePlaying Game). It is not a journal or blog. It is a place to express your ideas with others and perfect your roleplaying. It is not a place to bury yourself in a corner of your own world and forget to interact with others. It is an intricate world of adventure, magic and mystery. It can be a place for those who try to expand their vocabulary and understanding of literary aspects. It is not a nesting ground for those fluent in chat or L337 speak.

How do I Start?
You can start by creating an account on the forum and thinking of a character. Think long and hard; You'll be stuck with it for a while. For ideas, you can look at the already found creatures and beings in The Beastiary. This character should be very basic and pretty mundane. You don't want to have you character completely finalized and have no where for your story to develop!

What's in a Character?
Your character will need a name, species, age, sex, physical description, background, and two abilities. That may seem like a lot but it's pretty easy!

Basic Information
Your character's basic info is their name, species, age, and sex. You can leave any of these unknown for a mysterious character and fill them in as your character develops, but most people fill in all that they can.

Physical Description
Your physical description is what your character looks like. Anything that could be detected by simply looking at your character should be there. Eye color, hair color, any large scars, tattoos that could be visible with clothing on. Put if your character looks big, small, tall, fat, burly, scrawny, average, big boned-Whatever!

Background
Your background is the things that can't be seen. Where you were born, why you have the big scar on your face, why you seem sad all the time, how you got here are all good examples.

Abilities
Your character starts with two abilities. One universal skill and one unique skill. Use the universal skill link to see the latest list of universal skills. They are very basic skills that anyone could develop with enough time.

Your unique skill is where you get to start having fun. These are the skills that make your character cool/impressive/funny/amazing/awesome! These can be things like moving small objects telepathically. Being able to jump unnaturally high, being an above average swimmer because of webbed feet. Be careful, though, when you think of these. You may want your character to be able to explode stuff with their brain, but start off with a smaller ability like making stuff shake and tremble. You'll get more of these as time progresses and they'll be able to get better and better! (It's also more impressive when you use simple abilities in unexpected ways.)

Now what do I do?
Phew! That was a lot! Now all you need to do is get your biography approved, post it in The East Wing and get a vault. Private message your bio to a moderator of the East Wing or an Admin to get it approved (See the biography link for exact details).

An Admin or Treasurer should get you a vault in The West Wing. If they don't, just PM them and remind them. Then you can send them your items that you want in your vault for now. You get one weapon and a few other trinkets (See the vaults link for exact details).

The final thing you have to do to create a full character, is add Your Signature which is explained in that link.

Am I done yet?
Yes! Once your bio is posted and you have a vault, you are ready to get in the game! For extra help roleplaying see Roleplaying Hints, Tips, Dos and Don'ts or What is Roleplaying?. To read up on the story so far of ARPG see Notable Persons and the History of the Universe. To see the rules of ARPG, see the Code of Conduct, the Combat System, Quests and Ranking. To read up on how to format BBCode, the language of the forums we use, see http://adventurerpg.freeforums.org/faq.php#f30.