Talk:Brickman1444's Proposed Dueling System

And hopefully no one gets killed :) --Semian2 20:26, 31 December 2008 (UTC)

If the whole number thing seems clunky and long, we could reverse it and use a rock-paper-scissors system. Each player pm the judge with 9 (We could easily change this number) attacks or defenses. Parry beats thrust. Thrust beats block. Block beats slash. Slash beats parry. Slash/thrust and block/parry combinations could cancel each other out.

Is this part a problem?

"A character must first request a duel with another character and that character must accept. A referee is assigned and together the duelers decide on whether the duel will be Practice, Relaxed, Aggressive. In Practice duels, duelers cannot receive wounds, and no points can be gained or lost. In Relaxed duels, duelers can receive wounds and get 2 points each for participating. In Aggressive duels, duelers can receive wounds and they winner gets 5 points. The loser loses 2 points. "

Is losing points and getting hurt too risky?--Brickman1444 23:30, 1 January 2009 (UTC)