Universal Skills

Universal Skills are set skills that any character or person with enough time and effort could probably achieve. They level up a bit as you do. Each skill has 2 parts, basic and advanced. You start off your character with the basic, then when you level up you are able to either level up that skill or pick another skill.

Physical
Physical skills are skills that you have to actually move your character to do, unlike most mental skills.

Quick: Character can move faster than normal speed, but not faster than the eye can see.

Speedy: User can run faster than the eye can see.

Strong: Stronger than average, larger muscles than a normal human being ( or humanoid like species)

Hunky: Uberly strong, can lift 5 times his/her weight.

Scout:Great sight, good for scouting out land and battle fields.

Eagle Eyed: abnormal vision, greater than the average sight

Tough Skin: Can withstand many climates, hot or cold.

Skin Shield: Same as above, with the added power of hard to penetrate skin, like the nemean lion.

Mental
Mental Skills are skills that don't require movement, with the exception of one.

Psychic: Can influence the minds of other people, but to some degree,and read minds.

Telekinetic: The same as the above, but can influence nature, with the drawback of having to hold fingers to temples.

Researcher: This character has a general knowledge of most conventional literary subjects - ancient & modern history, geography, archaeology, anthropology, art, law, religion, etc.

Quick Thinker: Can think and assess the situation quicker than others.

Fart Smeller( Smart Feller):Assesses the situation and completes a full analysis of which plan would work best.

Naturally Tuned: More in rhythm with nature and the wilds, can obtain information about his environment from a large mental index.

Naturally Synced: Perfectly comfortable in a natural environment, can obtain huge amounts of information and techniques from an immense mental index.

Techno Pro: Can use most any modern or post modern gadget with ease

Super Electrogeek: Can use, replicate and derive other products from any modern, post modern or futuristic device with ease

Self Development
Abnormal: combines 3 different universal skills, only available as a first skill with certain species that admins approve of.